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Context Book Assignment- Reality is broken: Why games make us better and how they can change the world by Jane McGonigal

Context Book Assignment- Reality is broken: Why games make us better and how they can change the world by Jane McGonigal

Socially Isolated Addicted young people Few real-life social ties These are just a few of the phrases used to describe the traditional “lonely gamer” in the article The “lonely gamer” revisited by Diane Schiano, Bonnie Nardi, Thomas Debeauvais, Nicolas Ducheneaut, and Nicholas Yee. This has been the stereotype of the traditional gamer for the past two decades. However, Jane McGonigal, a New York Times bestselling author and world-renowned game designer would argue otherwise. In McGonigal’s 2011 book Reality is Broken:…

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Foundational Readings: Library 2.0 and Participatory Culture

Foundational Readings: Library 2.0 and Participatory Culture

This week I will be looking at the foundational readings for INFO 287. Each reading expresses something different but equally important as we begin exploring the hyperlinked library this term. Michael Buckland’s work, written in 1992, shows how successful the library industry as a whole was in implementing a new, emerging technology (personal computers and an always on internet connection) during the transition from a print to digital industry. Library 2.0: A Guide to Participatory Library Service was written by…

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