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Kanazawa: A Place Well Preserved (December 29 to 30)

Kanazawa: A Place Well Preserved (December 29 to 30)

Kanazawa was spared from the air raids during World War 2 which allowed many of the old structures and areas of the city to remain well preserved (source). Hence the title of this post. Day 1: December 29 Arrival Day Unfortunately for me, our last day in Fukui was wet. We walked around for about an hour before heading to the Shinkansen and my shoes became drenched. When we arrived in Kanazawa it was cold. Wet and cold are an…

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Building library training tools using Scratch

Building library training tools using Scratch

In this series of posts, I am showcasing a number of games that I designed during my Master of Library and Information Science coursework from INFO 287: Gamifying Information.  This post will look at my attempt to create a game in Scratch. Scratch is a free web-based coding platform that helps young people learn to think creatively, reason systematically, and work collaboratively. Scratch allows people to program their own interactive stories, games, and animations — and share their creations with others in…

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What makes a game, a game?

What makes a game, a game?

Have you ever thought about what a game is? Have you ever tried to define it? The answer is most likely, no. But in INFO 287: Gamification of Information at San José State University I did that. This blog post will include a working definition of a game. It draws on the literature from my coursework at SJSU as the basis for my definition. I will also discuss why I included the various elements in how I defined what makes…

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Context Book Assignment- Reality is broken: Why games make us better and how they can change the world by Jane McGonigal

Context Book Assignment- Reality is broken: Why games make us better and how they can change the world by Jane McGonigal

Socially Isolated Addicted young people Few real-life social ties These are just a few of the phrases used to describe the traditional “lonely gamer” in the article The “lonely gamer” revisited by Diane Schiano, Bonnie Nardi, Thomas Debeauvais, Nicolas Ducheneaut, and Nicholas Yee. This has been the stereotype of the traditional gamer for the past two decades. However, Jane McGonigal, a New York Times bestselling author and world-renowned game designer would argue otherwise. In McGonigal’s 2011 book Reality is Broken:…

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