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Tag: INFO 287

Building library training tools using Scratch

Building library training tools using Scratch

In this series of posts, I am showcasing a number of games that I designed during my Master of Library and Information Science coursework from INFO 287: Gamifying Information.  This post will look at my attempt to create a game in Scratch. Scratch is a free web-based coding platform that helps young people learn to think creatively, reason systematically, and work collaboratively. Scratch allows people to program their own interactive stories, games, and animations — and share their creations with others in…

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Reflection on Course: Final INFO 287 Wrap Up Blog Post

Reflection on Course: Final INFO 287 Wrap Up Blog Post

I had a great time going through everyone’s Virtual Symposiums! It’s hard to believe we’ve reached the end already! Thank you to everyone I’d like to thank everyone for their thoughtful comments on my blog and not judging my videos too harshly! As someone who likes to engage with the audience while doing presentations (acting off people’s energy and interests, etc.) filming these videos were much more difficult for me, but they were such a great experience! I hope to…

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Virtual Symposium- Field Testing the 360-Degree Camera

Virtual Symposium- Field Testing the 360-Degree Camera

So we’ve arrived at the end of the #hyperlinked library! (the explanation mark symbolizes both excitement and sadness as we close this chapter on our MLIS career). For my Virtual Symposium I used the technology I outlined in my Director’s Brief assignment from a few weeks ago, but also commented on a few of the issues we looked at this term such as participatory services and technolust. My video ran longer than I intended and I still barely scratched the surface…

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Reflective Practice

Reflective Practice

While I sit and reflect on my future beyond the hyperlinked library a few things stand out to me at the end of our journey together. Infinite learning I think it is extremely important that we continue to learn. We explored this idea in module 12, infinite learning. We must be ready to accept that we must always continue to learn. While the term ‘accept’ sounds as if we are giving in to some negative expectation, as librarians, this should…

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Director’s Brief: 360-Degree Cameras in the Library

Director’s Brief: 360-Degree Cameras in the Library

I am excited to share this director’s brief with everyone. I am working on setting up a library tour in my own library using this 360-degree video camera technology, so this director’s brief will be valuable in explaining the technology to other library staff. 360-degree video cameras allow for videos to be recorded in full 360-degree range, not to be confused with fish eye cameras that distort the picture. This is very similar to something like Google Street view but…

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Library as Classroom: 3D printers for creativity, exploration and collaboration

Library as Classroom: 3D printers for creativity, exploration and collaboration

The issues with 3D printers, the law and creativity Technology is advancing at a rapid rate. While innovation is always a good thing, technological innovation can lead to a lot of murky grey areas in laws and how those laws are enforced. I have always felt that copyright has gotten in the way of true innovation. That isn’t to say that people’s ideas and works should not be protected, they absolutely should. However, too many restrictions create a society that…

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The mobile blogger: a mobile technology reflection blog

The mobile blogger: a mobile technology reflection blog

Disclaimer: I have done everything for this module (the readings, research, blog post writing and supplemental video) through my mobile phone, inspired by Jan in the mobile technology module. While mobile technology provides easy, on-the-fly access to information and our networked world, I feel that it is not completely up to the quality standards of traditional computing technology. It is close, but not perfect. So like a method actor preparing for a role, I fully embraced mobile technology this week…

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CU in the Future: Emerging Technology Planning Assignment

CU in the Future: Emerging Technology Planning Assignment

Throughout the term we have explored ways that libraries have engaged with their users to create more participatory and inclusive library services. Although blogs are not a new technology in the web 2.0 world, they offer academic institutions, who are traditionally seen as rigid and static gatekeepers to information, a chance to create two way communication with their users. At Carleton University MacOdrum Library, I am proposing that we create a blog, CU in the Future, as a way to…

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The Transformation to Transparency

The Transformation to Transparency

As information professionals in a web 2.0 landscape, it is important for us to understand the possibilities that this new networked society has for communication and participation. Transparency offers the chance for us to start a truthful dialogue with our users and bring them into the conversation. As Chris Anderson says in his blog, In Praise of Radical Transparency, “As the tools of production and distribution are democratized, institutions lose power and individuals gain it. As the Web becomes the…

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Context Book Assignment- Reality is broken: Why games make us better and how they can change the world by Jane McGonigal

Context Book Assignment- Reality is broken: Why games make us better and how they can change the world by Jane McGonigal

Socially Isolated Addicted young people Few real-life social ties These are just a few of the phrases used to describe the traditional “lonely gamer” in the article The “lonely gamer” revisited by Diane Schiano, Bonnie Nardi, Thomas Debeauvais, Nicolas Ducheneaut, and Nicholas Yee. This has been the stereotype of the traditional gamer for the past two decades. However, Jane McGonigal, a New York Times bestselling author and world-renowned game designer would argue otherwise. In McGonigal’s 2011 book Reality is Broken:…

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