Teaching philosophy series: Exploring experiential learning and creative thinking

In the “Exploring experiential learning and creative thinking” section, I describe my involvement in facilitating an Enriched Mini-Courses Program session. This session aimed to leverage Minecraft as a tool for exploring local history and current events, demonstrating the educational and collaborative potential of gaming. I highlight the impact of this experience on the development of my teaching philosophy, emphasizing the value of immersive, experiential learning and the importance of embracing innovative approaches in education.

What makes a game, a game?

Have you ever thought about what a game is? Have you ever tried to define it? The answer is most likely, no. But in INFO 287: Gamification of Information at San José State University I did that. This blog post will include a working definition of a game. It draws … Read more

Context Book Assignment- Reality is broken: Why games make us better and how they can change the world by Jane McGonigal

Socially Isolated Addicted young people Few real-life social ties These are just a few of the phrases used to describe the traditional “lonely gamer” in the article The “lonely gamer” revisited by Diane Schiano, Bonnie Nardi, Thomas Debeauvais, Nicolas Ducheneaut, and Nicholas Yee. This has been the stereotype of the … Read more